AeternoBlade II developer Corecell has called out publisher PQube for failing to pay the full minimum warranty in the game’s publishing deal. publisher in a week.
“PQube has published AeternoBlade II on Nintendo Switch, PS4 and Xbox One in Europe since October 2019 under a publishing agreement with us and has agreed to pay us a minimum warranty,” Corecell said in a statement on Twitter ( below). “However, PQube only paid a small portion of the minimum signature stage guarantee at the time we sent them the game and they never paid for the remaining stages.”
Corecell says it tried to resolve the situation with PQube out of court, but the two parties were unable to reach a solution. The developer has apparently decided to terminate the publishing agreement in September 2020. However, Corecell also claims that PQube refuses to give up the rights to publish the AeternoBlade II on console and continues to sell it on several platforms, thus recovering all revenue from the game in Europe.
— CORECELL OFFICIAL (@AETERNOBLADE1) September 1, 2022
Corecell claims that PQube offered to return the console publishing rights, but only if the developer kept this situation a secret. “We knew something was wrong, but as a small indie developer, we couldn’t afford to pay legal fees to defend the case in another country,” Corecell says.
The developer says it has also contacted Sony, Nintendo and Microsoft to pull AeternoBlade II from digital stores in Europe, with only Nintendo and Sony complying.
Corecell says it still wants to work on the action-puzzle game by releasing patches and new content updates, but the developer says it had to pick up additional work elsewhere in order to recover financially because it doesn’t. receives no revenue from game sales in Europe in the past 3 years.
IGN has contacted PQube for comment.
This is the second time PQube has come under fire for its publishing deals in the past week. Toge Productions has released a statement regarding its own publishing deal with PQube on A Space for the Unbound. Toge alleges that PQube withheld funds provided by a diversity grant from the Indonesian developer, and instead used them to leverage a higher revenue share against them. He has since delayed the game indefinitely.
Last week, PQube told IGN that it had fully honored its publishing agreement and that Toge Productions had attempted to enforce unreasonable revised terms.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey