A recent interview with many members of the Tales of Arise The development team was recently uploaded to Bandai Namco’s Japanese website. The interview has been split into two halves, with the second being released at a later date.
Thanks to noisepixel.net‘s own Ryuji, we now have a translated version of the first half of the interview.
Postponement of plans due to next-gen hardware
The original plan was to release Tales of Arise in 2020, and indeed, development had pretty much finished in time for that original lineup, but then the game came out in September 2021, so what about that?
Well, in 2020, developers had discussed the need to support upcoming next-gen consoles. That is, the Xbox Series X | S and the PlayStation 5. They felt that these consoles were a key point for Tales of Arise. It was a large-scale title, so there was a lot of back and forth within Bandai Namco about when they should release the game.
And that’s when Shouji Ikegami joined the project. Since it would have been impossible to develop the next-gen version simultaneously with the current-gen one, he created a specific team to do just that.
All in all, it was a tough call to make, especially with such an order of improving the graphics while ensuring that the current-gen version wasn’t vastly inferior to the next-gen version. . Yet, although tired, the development team persisted and they are truly happy to have pursued this decision.
You can read the full translated half of the interview at noisy pixel hereas well as the second half of the interview when it becomes available.
For those who haven’t had the chance to play Tales of Arise however, the game has launched worldwide on Xbox Series S|X, Xbox One, PlayStation 4, PlayStation 5, and PC.